Honestly I agree with this. This is the complete and most well rounded RuneScape power launch that we've seen, likely since Hunter. This is RuneScape 2007 gold simply a baf thing for this small percentage of gamers who are currently racing for the top of the leaderboard. Jagex nailed it with this one, and that I hope people don't unnecessarily hop with this man's hype train just because he is popular and undermine the amazing effort they put in on this RuneScape skill.Yeah I actually don't actually understand. Unless there's 0 items from a RuneScape ability that can be traded those with money have an edge. I believe that you'd have to go all the way back to Hunter (and 2006) to get a RuneScape skill that has minimum buyables (was thinking maybe DG but I am not sure how much time it required DG teams to be set up and promoting runs) but I guess even bait may be bought.Archaeology Information Overview - RuneScape
I would absolutely love if they did updates that are secret like that. No big hype building months in advance, no chance for that hype building to lead to backlash and letdown when there's a delay, and way more to actually discover on day of discharge instead of already knowing essentially all the benefits and unlocks as well as the heart loop, all the tutorial dialog, and a ton more. You know that's not exciting, and just what you're likely to do when you log into after the update.
It's far, far more exciting when they say nothing and only sign vaguely at something new in the news article, or to get something really large, release a little trailer like a week or few days beforehand and say nothing else. Remember when they had all the unlocks on the invention RuneScape skill guide hidden until you unlocked them? That was far more intriguing than simply scrolling through the RuneScape skill guide to view that which immediately into. I'd like releases like You Are It, to be, only some hints in the news post with no previous understanding. They should treat more updates like quest and boss releases - since you don't want to spoil the material distribute as little info as possible.
Hard disagree here. I much favor the hype construct as they show us more. I enjoy speculating about the bits of info we are fed by them. And most of all I believe its cruicial that feedback can be provided by us on those things before they come in to RuneScape. I instantly remember the sigil rework and the way it was just mentioned off-hand at a flow, where the community reacted with all kinds of crucial opinions, which recovered the upgrade by a week, so it would not be a dreadful update.
Those should definitely still be talked about ahead, but things such as quests, supervisors, RuneScape skills, new places, etc.. I believe ought to be kept concealed until release so there is more to discover upon release rather than knowing precisely what you're likely to do immediately after the update - there is no sense of discovery there anymore on day 1 when they give out so much info.I remember when they would (sadly) use Twitter and article hints such as these. I liked it, since if memory served, a hint was published by them two or a day prior to an update came out, so it gave you time to speculate. It'd be buy RS3 gold something like"Get ready for a wander through the sand with a few old friends..." before Glorious Memories come outside, and"Three strykes and they're out" prior to releasing the 3 strykewyrms. I think the community as a whole favors the BTS that is monthly, though.