I drafted Ryan Womack, a generated Mut 20 coins player who's a scrambler with throw on the conduct accuracy. I selected him third overall and he's got superstar development. After playing 19 games, he had been a 73, but now an 80. He is very quickly but I switched off the X factor stuff, so I do not scramble very often, but when I do, he has like 92 speed. I have spent most of my things in increasing his throw under pressure because the offensive line was fairly forgettable and that's where Rosen fought the most.I managed to develop Rosen into an X-Factor annually 3. Rosen was strong for me, although if it's just because I throw the ball way too much sometimes I don't know.
I enjoy the system that is breakout but this is dumb. It gamebreaking you receive the chance to improve your dev traits. A decent user team can be essentially all superstars and X factors in a year or 2 while the simulated groups don't have any these opportunity.exactly, I believe every single time you get one a division rival should get one or someone around your document to allow it to fair.First commerce I did in the CFM with a few buddies was trading for Jerome Baker. He's only a 76OVR with Regular Dev but after one year he's already 82 OVR using Star Dev (completed Year 1 as a Top 2 Linebacker) and I'm awaiting his Breakout Game so that I could get him to Superstar.
Madden used to have a feature in which you chose what you had been challenging. Ball spot, fumble, catch, etc. now it just decides it for you and half the time you can not challenge at all. That is what I miss. That specifically was a really nice feature although I miss a lot. While running out of boundaries I fumbled. Gave possession to CPU. Brought everything and play up. Challenged it and won. Went straight back to offensive play. I dropped the commentators and a timeout maintained I lost the challenge.
Now that we've seen Lamar Jackson's success to buy Madden 20 coins running the ball, can QBs PLEASE stop fumbling? You are usually safe, if it's possible to get into the slide. The solo dip where ground causes fumble is bad. Worst is the dive into endzone for TD that is clear, ball comes out at ground for touchback. Madden gives me high attributes for juke, break tackle, elusiveness, etc. but I can not use it since I fumble if tackled. I think they did this since people runs in online playwith. As usual, EA ruins it for everyone who performs offline also. I place my carrying to 99 and mostly fixed it. However, that's not a solution in franchise.